BMO OPG IBM SNC Lavalin Team Up for AMBE in Cornwall Ontario – March 12-14, 2013

BMO OPG IBM SNC Lavalin Team Up for AMBE in Cornwall Ontario – March 12-14, 2013

AMBE

AMBE March Break Camp Activities

BMO Module Summary: (Bank of Montreal Financial Group)
Grades KG-3 and 4- 8, Days 1 and 3

BMO Smart Steps for Parents

Today’s kids are exposed to more gear, more gadgets, and more high-pressure advertising than ever before. How can today?s parents best prepare their kids to be prudent consumers and to manage money responsibly?

BMO SmartSteps® for Parents can help.

This is your user-friendly gateway to a wealth of expert advice, helpful articles, informative webisodes, expert blogs, and fun games and activities to help give you and your kids a head start on the road toward making money make sense for the entire family.

Pow-Wow-Opoly

Board Game is a native game. Learn and have fun playing the game, know what a “Indian Taco” is or that we always carry a little duct tape in our “Indian Car” for a quick repair jobs on our travels. Native Arts and Crafts. .Pow-Wow-Opoly Board Game, Indian Time Cards, Blanket Dance Cards, 6 Color Game piece, 2 Dice, and Native Money.

Engage Learning Module Summary:

Grades KG-3 and 4 – 8  Day 2, Develop, Shoot and Edit the Movie, Day 3 Air
the Movie

http://www.youtube.com/user/aboriginalignitecamp?ob=0

This is our 3rd year in a row participating in educational technology camps with IBM.  While working with us, students will be shown the different technologies that are used in modern video production and the new media as well as basics in composition, lighting, sound, and form.

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The students will then assign themselves crew roles and spend the afternoon “on-set” writing, producing, directing, lighting, and sound designing their own video under our guidance.  At the end of the camp the students will have a special screening of the video they produced and will leave the camp with a copy to show to their friends and family.

IBM Module Summary:
Grades KG-3 and 4 – 8, Day 1 Snap Circuits, Spaghetti Bridge, Puff Mobile,
Day 3 Lego Robotics, Snap Circuits
https://www.ibm.com/ibm/responsibility/initiatives/activitykits/

IBM will include a variety of activities events at the camp, including Robotics, Snap Circuits, Spaghetti Bridge Building, Puff Car Building, as well as many of the projects defined in the IBM IGNITE Camp program.  These activities will be introduced to the students on day 1, with Day 3 used for Robotics and Snap Circuits

OPG, Ontario Power Generators Module Summary:

OPG will be introducing the students to the world of Power Generation through Generation U, and the various activities available to the schools and students on their OPG.Com Education Site

SNC Lavalin Module Summary:
Grades KG-3: Civil Engineering Workshop

Two   activities   have   been   planned   for  Grades  1-3  students.  The Design-a-Bridge  activity,  which  an  older  volunteer  will  walk  them through,  will  introduce them to the fundamentals of structural integrity, including  how  to  use  different  shapes  like  arches  and  triangles to strengthen  their bridges. In the second activity, students will be given a set  of  materials with which to build the tallest free-standing tower they can in the most cost-effective manner.

Following  these  activities,  students  will discuss what they have learnt about bridges and towers, what they would change about their designs having gone  through  both activities, and will be asked to explain their favorite design features of each bridge and tower.

Grades 4-8: Water for the World Workshop

In  the  next  25  years  a  third of the population will face severe water scarcity. With 20 percent of the world’s total freshwater resources and the longest  marine  coastline  of  any  country  in  the world, Canada plays a pivotal  role  in  managing  global water resources. The next generation of Canadians  must  be  well-equipped  to tackle the world’s water challenges.

This  workshop,  developed by Engineers Without Borders Canada, will enable youth  to do just that.

The  workshop  is  60-90  minutes  in  length,  and  starts with an opening discussion  and  slide show about local and global water issues and related technology, as well as the role of youth in addressing these challenges.

Following  the  discussion, students participate in an interactive activity in  which  they  are  separated into groups representing various countries.  Each  group is provided with differing levels of information and amounts of play  money depending on their country’s literacy rate and national wealth.

They  use  their  knowledge  and  resources  to  build  a water filter from recycled  bottles  and  layers  of  sand  and  gravel.  During the activity students   are   encouraged   to  think  critically  and  creatively  while collaborating with their peers.

Cornwall Free News

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