The pandemic has changed every aspect of our everyday life, from work to entertainment. Although it might be slowly getting back to how it was before, some things will change for good. These alterations are the result of necessity, habits or simply preferences. In many cases, we will prefer to stay home and have fun in an unconventional way rather than going back to how it was months before the pandemic. In this article, you will find some of the most interesting and unique ways of entertainment that either appeared or simply developed and thrived through the last years.
Virtual reality
One of the technologies that thrived during the pandemic and will probably mark the whole entertainment industry in the future is virtual reality. It allows gamers, but not only them, to immerse into the digital world of games. However, VR has now expanded and is used not only for online games. These days, virtual reality is mainstream in all forms of entertainment. It makes a variety of games and fun options available for people all around the world. Escape rooms in the digital world, film shows with goggles on, it is all changed by virtual reality. As it will be getting more and more popular, it might become a natural addition to parties and meetings among friends and family. Even now, those among the richest can organize a theme party where people immerse into the virtual world, which makes it possible to “organize” the gathering in the jungle, on the moon or in a parallel universe. VR does not restrict its users in any way.
It’s interesting how the pandemic has changed the view of virtual reality – once a novelty, highly advanced technology, today, it has become a common form of entertainment.
Moving real-life experiences to the digital world
Staying at home due to the pandemic made it impossible to have fun and entertain ourselves the way we used to before it all started. As a result, a great number of real-life attractions had to be either closed down to (probably) never return again or moved to the online world. The majority of them choose the only reasonable path – the digital world. It allowed thousands, if not millions, of people all around the world to enjoy their favourite activities even better than ever before because straight from the comfort of their homes.
Some real-life experiences moved to the digital world for the first time, but there were such activities and forms of entertainment that were already familiar with the online sphere. The time of pandemic allowed them to blossom because more consumers sought fun available on their computers. Only one of many possibilities were (and still are) online casinos for everyone. They give people from different parts of the world a chance to bet, play and have fun. People can choose from a vast variety of slots and games with no wagering bonuses, welcome bonuses and many more. Everything in an entirely safe, secure, and you can play even in the comfort of your home.
There is a great number of various activities and experiences available online. Virtual art galleries are just an example. You no longer have to visit a museum to see its collections. The greatest institutions of the world, like the Louvre in Paris or the Vatican museum, allow people to see some of the finest pieces on their computer screens. The same applies to spectacles in theatres or operas. They ensure broadcasting for the viewers to watch from their homes. It’s a win-win situation in these challenging times because the actors can play (although in front of the empty hall), and the audience can still watch (without the characteristic ambience) – the show can still go on.
What is the future?
If you are wondering, what is the future of the entertainment industry, one definite answer is still not available. Even the experts have some doubts as to the shape of this branch in a few years. One thing is sure, entertainment has changed in a way no one has predicted due to the pandemic, and some of these alterations will stay with us. The question remains, to what extent? Who knows, maybe the entertainment industry will go fully online in not so distant future? We will have to wait and see.